Open menu Open navigation Go to Reddit Home. The point of all these range extension hull mods and skills is to allow you to use the RCE's at their full potential without hugging your target, as the MIN range to spawn all 5 rifts from a single RCE increases with the total range of the weapon. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. Any memorial gives +1 stab. getFighterBays () <= 0" is the part that tells it you can't add it to anything that already has fighterbays. I'm wondering, is it worth getting now? This thread is archived. 1. fs. 7a - 11/14/23 A quick "HOT" fix :). Whack a Hypervelocity Driver or Duel Flak Cannnon on there for either shield punching or hull. Some hulls even have special mods unique to them. Hoist the sails and go pirating. If you choose to go the vassal route, you'll have to deal with the other vassals and kings/queens that will limit the lands you hold and thus your income. Honorable mentions are Gunnery Control AI (from Tahlan I think), and Titanic Turboconductors/Quickload Missile Racks from Unusually Gullible Hullmods. 95. Crew training grants 15% unless you start spamming capitals, 50%. 5 forge modpack thing for friends. If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. 1. Its freakin wonderful. Evolution 3. Just a list of small-ish mods that would go along with your main modpack, why not try some out?⭐ Discord: Pack: get me wrong, hull restoration is a very convenient perk, but it can be almost entirely replicated with enough money. [deleted] • 2 yr. As far as ship choice, it sounds like you have something that works for you, at least for now. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. aaronrizz • 3 yr. Increasing vents will give you better passive vent, and better active vent. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. Ok, you need a seperate structure to make stuff from that, called hull forge. It felt good - but I did feel like I was maybe making off like a bandit due to some bug. 96a-RC10). Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. The csv file will typically be at the top or bottom of the list, and has all that mods ships in it, with flux, shield type, hull mass, and other characteristics. 181 is for 0. Features. 96a] Industrial. skin] 165709 [Thread-7] INFO com. api. Updated to 1. 9. Quote from: Malignity. 9. Shield shunt + heavy armour paragon. -Changed the weapons on the Tick wing to match the description - Now has all JYD weapons as intended. Try focusing on one faction at a time. Change the 0 to 6 and it should be addable to every carrier. Changes. 1. Qweasdy • 4 yr. Quote from: SonnaBanana on September 11, 2022,. json. Hull integrity: 4000 Armor rating: 500 Defense: Front Shield Flux capacity: 2400 Flux dissipation: 500 Top speed: 250 System: Missile Autoforge: Mounts: 1x Small Composite, 2x Small Ballistic, 2x Small Energy, 3x Medium Ballistic. How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. When i was using hull deconstructor + hull forge with alpha cores, i was getting built-in safety overrides on Duinn Thunderbirds Champions from LowTech Armada mod. Pro-Tip: you'll want AI cores to use the things. And ad you know Everybody Loves KoC add two more industries and increase the size of the market to 6 (making 4 the max number of industries). -Only 1 built in hull-mod, regardless of skills. EDIT: New update CTDs on Launch. No surprise, most combat hull mods ended up in high tiers. 5 with ease and take your gaming experience to the next level. There’s a modded faction called HMI (Hazard Mining Incorporated). The chain goes like this: Hull deconstructor allows you to fill the template by disassembling a ship, hull forge prints a certain ammount of ships of that kind from the filled template, emptying them and busting some of the templates, and then the lab can fix templates. 9 - Save Compatible with v2. Edit- almost forgot that putting a Alpha core on the. My Astral is just a big missile forge for my perdition bombers and Cobras. Or edit the ship excel table to decrease specific ships' fuel costs. If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. Chaos is all around and uncertainty fills the air of every hive world, forge world and agri-world of what shall happen next. 95a Favorites:. Reply reply [deleted] • [removed]. (I think anyways). Open starsectorstarsector-coredatahullmodshull_mods. 8. Evolution 3. Only 2 logistics mods per ships. Recommended for people with 8 GB of System RAM or more. Advice for good ships/ layouts for new players. Summary: Acquire production hullmods from derelict mothership. Go to starsector r/starsector. Battlecruiser: I think you already get it. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. I went with destroying the station and then tactical bombing the Persean league. Making fantasy 1. « Reply #64 on: March 10, 2023, 09:03:29 AM ». New player and wondering if there are any S-Tier hull mods that people use all the time; Reinforced bulkheads is something I try to use as often as possible, but I'd like to hear. Hull deconstructor - appears as a weapon array that's aimed at itself. Increase your budget by producing more. 1. ago. You're not fitting a proper, human-crewed flight deck on a frigate hull. He. Join. I believe any nanoforges you sell them become "hidden", so you can't retrieve them afterwards, being a permanent upgrade. Open Spotify Playlist. 96a - Campaign: * New/revised miscellaneous dialogue, descriptions, and interactions * Added special interaction for the PK mission. It adds a variety of new ships and fighter wings to the Persean Sector, including. "Now we forge a new alliance, to guard the tomb of space, and to find within its cold expanse, the salvation of our race. beast_regards • 3 yr. (Screenshot is of a Tier 3 station) Two new large weapons, a Heavy Triple Mortar, and a Super-heavy mortar. - Lynx hull increased to 4500 from 4000, armor increased to 650 from 600. 96a] Industrial. With EMR, autoforge and some captain skills you can repeat this trick several times if you pilot the ship well. created a new . Ancient laboratory -. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. 8 NOTE: Any 2. 1a] Industrial. • 1 yr. You may now choose 2 from each category of 5 hullmods rather than having to choose 2 from all 10. Fighter Wing induced effect, Weapon induced effect and hullmod onInstall / onRemove implementations. Even if it's not, taking hull damage can cause crew losses. You will deploy less and less of your fleet as the game goes on. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. s-mods with hull restoration are +5% each, so 10%, 15% it you take the leadership tree, 65%. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. Thorrbane • 1 mo. 12) « Reply #7 on: October 31, 2022, 10:41:48 AM ». ago. 1. Hopefully fixed a bug with repeating mothership interactions. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. another example, unknown skies has a real time updating threat rating for the enemy fleet during the deployment screen. Repairing a ship with 1 d-mod costs 1. HMI adds like 3 or 4 systems worth of exploration content. New feature: Hull parts production capacity - can produce some derelict and low tech frigates at a steep cost, requires having Salvage Rigs. c - Campaign content expansion << < (89/415) > >> Jakro:. 95, so if you just changed the version number in the mod_info. Maxing flux Vents - This is my strategy 95% of the time. Will be interested to hear more. 2MB ; 24-- Star Forge Utilities 0. armor weakens incoming damage and is more resistant to ballistic weapons than energy. Only add the. It used to be called Starfarer. Beta makes many copies. Some of the product will be exported for income, and some of it will be. It's nice to see Sateen on my own fleet. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. A 25% penalty to upkeep for everything is painful. Means I should avoid looting random caches and shipwrecks (historian planted Legion14 blueprint into a shipwreck after I bought info from. Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. If you prefer small ships, then build your perks accordingly. Maybe. c - Campaign content expansion. 3 = Additional balancing of various hulls Added the Storm Bringer battlecruiser, Warp Diver Electronic Warfare destroyer, Comet Tail missile frigate, and Plasma Burst superfighter. And yea, the turret is designed to be like that. . I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. 5. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. 2000-3000 are enough to steal the forge without a bombing. Elevate your Starsector gameplay with the [0. 95. Hopefully fixed a bug with repeating mothership interactions. or anything else, just copy one of the files from this mods' Hull folder and rename it to whatever ship you want to affect, using the exact same. I use it mainly to obliterate stations Reply. The button is basically saying that your colony is the same as pirate base. 1a-RC6] (31. I already know about the lab for repairing damaged templates, but I did not found a way to write something on the template itself. 96a] Fleet Journal by Ontheheavens [0. Honestly, both are valid options. 0 Mod, the choice for serious players seeking advanced features and customization options. Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. How to get blueprints by raidingAdding Built-in hull mods to different ships. Reddit told me to survey planets in Remnant star systems, but now the description of the Forge Templates says to look out for planets lost in the second ai war. Here comes the Star Wars mod in the year of 2020. 1 Mod, the choice for serious players seeking advanced features and customization options. i do plan on making other variants of this that will be pure ballistic, pure energy and pure missile. You can get the same amount of bays with two Colossus Mk. CombatMain - java. 0. Thorrbane • 1 mo. Starsector (formerly . I have just found that the starsector modding community really likes their giant mods. 1a (automatedcommands) Yunru's Hullmods 0. 1. Systems like armor and hull are great for low tech and midline, where high tech benefits from better shield systems. RuntimeException: Slot id [WS0001] not found on hull [huginn]Do all the pirate quests, go exploring Sell all the blueprints at a black market of your choice and then a pristine nano forge. ago. Starsector > Mods > [0. 1a] More HullMods 1. • 15 days ago. 5 Mod, the choice for serious players seeking advanced features and customization options. Main Features. If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. 95a] AI-Retrofits with ease and take your gaming experience to the next level. 95a] Ship Build: BSO Assault Sunder BSO stands for Build-in Safety Overrides. Factions will wage war against each other and try to conquer their enemies. A mod that makes your ships harder-better-faster-stronger. Re: [0. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. If you are on iron shell 1. 95. You get more worth from the supplies and materials if you just salvage the ships you don't want instead of capturing them and selling them on a market. Reverted numerous weapon balance changes. Ship Catalogue / Variant Editor (SCVE) v1. once you have it available, installing it on a compatible ship (either a carrier or a ship with the "strikecraft" built in hullmod) and assigning an officer to that ship will create a pilot wing for that officer, that can be personalised though the wingcom menu in the Intel window. 7MB ; 659-- Nexerelin. Also: attack trade fleets to create shortages. There are two guaranteed pristine nanoforges, and they are at Chicomoztoc (Hegemony) and Kazeron (Persean League). Available on the following hulls: This hullmod is considered as a D-mod and can be removed by restoring the vessel. Oh, and cute girls. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. Changelog 1. 208 armor damage 71% reduction. Alliances offer mutual assistance in times of war. Hazard rating would decrease pop growth, so depending of whatever factors that are in play for your colony it could start shrinking. It was then at commented and. It provides a platform for game enthusiasts to create and share their own mods with the community. ago. There is a mod that updates the JRE of starsector in the discord server. TheThunderhawk • 3 yr. Evolution 3. Posted April 30, 2022 by Alex in Development. 96 Update Updated code to handle MagicLib changes Added new ship, the Celestial Guide Added new fighter, the Gamma Racer. D - degraded drive field, increased maintenance. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. 1. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. ago. Re: [0. Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. I thought that the hull forge would give me superior versions of the standard ships, with some kind of hullmods that buffed the vessel in some capacity since the hull forge template are 1 use only, but it actually looks like its just equivalent vessels at best or flawed vessels at worst. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. Lots of ads claim to be special “programs” but in reality are not. An impact by weapons fire, another ship or other object, or an explosion from a disabled/destroyed ship, will reduce armor HP in the. Starsector > Mods [0. Removed extra crew bonus. 0. Evolution 3. 0. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. This is a work in progress, so if you are a competent modder please consider adding to this. It should be displaying a splash screen if newly installed. The lab allows you to take the special corrupted blueprints and restore them to blank ones, you can then take them the deconstructer put them in and give up a ship you want the blueprints for. 2. (5,7) 15 damage, 85% reduction. Reloads at a random interval of 10-15 seconds. If you have the Console command mod you can use the command AddOrdinance [amount you want]. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. With our comprehensive installation and usage guide, you'll be able to install and use [0. Also, they don't stack, so of course selling them dozens of corrupt nanoforges won't cause any changes after the first one. Having done that, retreat the ship, bring in your second, frigate-stomping flagship and pilot that instead. 0. Variable Manufactory (upgradeable from Assembler) uses an industry slot, but produces larger amounts. Humans can make things, especially considering the technology level in starsector's universe. If you hover your mouse over the industrial ruins modifier , you will get a cryptic message about the nature of the ruin in particular. json. 1. Since the beams are all fairly flux efficient it helps since the ships flux/shields are kinda so-so. Since Hull Restoration is a finisher for Industry tree it's easy to rationalize why no one else can seemingly do it (hell, Navigation gives you Transverse Jump. In my case the steps to recreate are: restore the lab, plant a beta core and get +3, save, load and it's back to base value. With our comprehensive installation and usage guide, you'll be able to install and use [0. Ok, you need a seperate structure to make stuff from that, called hull forge. HullForge is designed to identify weaknesses that attackers are constantly looking to exploit. Quantum Heatsink hullmod: - New extra system: Cryoflare. 9% escalator sounds like a typical PPA and those have nothing to do with any government program. ship File OverviewThe following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS. - Allow the Remnant Station to support artillery stations from Industrial Evolution. Now what you need to do is put a forge template inside a Hull forge. Also, you can't reverse engineer copied ships in the engineering hub, sadly. Logged. To add to this, going deep enough into industry to get hull restoration means you're pretty much forced to take the half supply/fuel skills too, and those save on having to resupply/refuel every single time you hit port. 0. 9 -> ~0. 1. Find the line that starts with "Automated Ship". Make sure to recover the debris field several times (thankfully we won't have to do that next version, when that comes). I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. impl. all my random ships i pick up along the way/ships i produce from hull forge with bad smods/ships i buy from the local market (pretty cheap in late game). I guess it's a problem with grand sector. in the players hands its beyond strong especially with the right load out. I tested with only Mayasura and Nexelerin enabled, plus required libraries. Evolution 3. Definitely take your time to learn it in simulation because the Doom is like a Dodge Viper -- it will try to kill you. Im confused! Hull Modifications: • Experimental Hull Modifications: Provides a base to all other hull modifications in this mod. c - Campaign content expansion. It can deal crippling hull damage, though, and wipes out most fighters easily. Guilty-Deer-2147. 1a-RCC6 GrumpyThumper Gaming 2. Zero down with 2. A capital sized general logistics ship with a starborne city motif. : The more DP your entire fleet has, the more you get to deploy. 1a] Arma Armatura v2. 10 modifiers added to phase ships allowing for more dynamic phase gameplays. Step 2: Wait. 0 (May 6, 2017) Updated to support Starsector 0. if the officer is assigned to another ship with the wingcom. -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. loading. New feature: Plausible way of obtaining hullmods - salvage from. No longer considers nanoforges in your inventory for bonuses, only salvage gantry hullmod and modded ones as well as all generic civilian ships. Patch update v0. Hull restoration also has some pretty insane synergy with the "Field Repairs" skill prior to. Industrial. All mods:Cosmoteer: Starship Architect & Commander is a game where you can design and build your own spaceships and fight with them in epic battles. Mods must be compatible with the current version of Starsector to make it on this list,. Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. BackgroundHere • 2 mo. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Frequent Questions. Hardened Subsystems for longer battles. Pretty neat for early game i would say. Hullmods are now unobtainable via normal drop or markets. 96a]Epta Consortium - 2. c - Campaign content expansion. 240 AI ship points means 50% boost up to -50%. fs. Hammerhead is, IMO, defensively superior. 5. The ship hull variant isnt found, but i've redownloaded the mod several times in attempts to see if something just didn't download. As to when to use the nanoforge, I think you can use it immediately once you have some heavy industry. 96a] Forge Production v1. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. The high flux capacity should be utilized to defend itself as it cannot. This is a brief guide, to help new players, as well people like me, who for the longest time just click Auto-fit on the Prism Freeport and called it a day, to better understand how ships works in this game. 8. You should find a pristine nano forge pretty quick. Be careful when boarding ships. This way the only method to remove D-mods is the Hull Restoration skill. 3. 7. Logistics Overhaul is a simple mod that splits the base game's Logistics hullmods into two categories: Logistics and Science (it also adjusts a few things, otherwise). There's also Gacha S-mods, which blocks regular S-modding by default. Elevate your Starsector gameplay with the [0. The quick rule book when it come to these mods: -Only 1 "S+ Mod" per ship. Hullmod Edit Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. Anyway, have fun. • 4 yr. Only add the. ago. 3. As soon as hull is exposed you can often either completely disable ships or burn away an entire flank of armor. Man I had such a warped perception on how rare they are due to finding 2 Pristine forges in my very first playthrough, I haven't found any in the 3-4 playthroughs since. The mod is currently on test stage, feedback and suggestions are highly appreciated. This process can be better by carrying civilian ships and ships with salvage gantry. And they have good ships around the planet too. e, 1v1s onslaughts) r/EliteDangerous •Advice for good ships/ layouts for new players. Systems like armor and hull are great for low tech and midline, where high tech benefits from better shield systems. 0. Evolution 3. Augmented drive field is actually kind of a cool option. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. having my xiv onslaught have double the crew cost and technically move 15% slower in combat, which is entirely negated by. Consider all the facilities required to mount even two flight decks on something like the Drover, which is quite literally a flying airstrip and nothing else. keep it simple: use lots of heavy mgs and flux efficient anti armor for large ballistic slot. ago. -Ship AI is also affected by the pilot's personality, so a Reckless pilot will get the ship killed. Once activated, it refines 185 ore and 1 heavy machinery in you inventory per day and in return gives 1 custom commodity (Platinum) until the inventory is out of source materials. Step 1: Store a ship of you choice on the Hull Deconstructor. TheThunderhawk • 3 yr. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are the largest hull producer in your faction, the quality will tank. ago • Edited 1 yr. You realize you can use some weapon group trickery to make them actually good? Sabots linked together with a weapon to force them to fire, whereupon some ship eats 7,000 kinetic burst and 14,000 emp (this can be done 6 times before only having pods left and popping autoforge, for 12/24 rounds of get fluxed), and. The base flux dissipation rate is reduced by 5%, and the repair rate for disabled weapons and engines is reduced by 25%. You feed the horror AI run Forge enough different hulls, you're rocking +50% DPS, but you're also running +100% cost on each hull. ago. First off, thanks! I don't mind a question like this at all. 1. 1 / 10. • Auxiliary Generators: Provides some slot. New hullmods can be obtained by using "modspecs" available in. Star Forge Utilities 0. 95. It still needs it to put onto a ship, it just doesn't use it up. Re: [0. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos. Features. - Slightly changed the behaviors of name Antimatter Centrifuge, Shipborne Smelter and. The main problem is the ion pulser. Put anything other flux generating weapon on board then PD weapon is not wise, because of flux can hold auto-forge activation. DynaSector isn't updated for Starsector 0. It was then at commented and written by Ayomide. ago. Techmining and refining are present in vanilla. This number confers total hull damage immunity until the armor in a targeted area (tiles in your ship model at the bottom screen left) is destroyed. Evolution 3.